Unole

Finding affordable housing should be fun, easy and interactive


Underrepresented population (recovering addicts, new immigrants etc.) continue to face challenges with finding affordable housing within the shortest possible time.

Unole solves the problem through an accessible digital product with easy call-to-actions.



Project Timeline







RESEARCH


Problem Scope & Target Audience 

The primary user group were underrepresented population who need to view and book affordable housing within the shortest possible time.

This user group confirmed initial assumptions about available digital poducts, however research also revealed that filtering through the available listings made the booking process more difficult. Additionally, it was discovered that users wanted to contact, communicate with potential landlords and possibly have 3d viewings of the space before committing to their preferred houses.


Interview and Empathy map

Persona

Alex

Age 32

Education Diploma

Hometown Illinois Chicago

Family Recently separated

Occupation Business exec 


Alex is a blind, recently separated man who barely has time to unwind. He needs to find a comfortable, accessible apartment for himself and 9 year old daughter within 3 days. He has contacted friends and agents but many landlords require to see Alex in person before renting out their space.

“Things happen. When they do, we need to pick up and move on”

Goals


Frustrations

Umma

Age 19

Education Uneducated

Country Uzbekistan

Family Single

Occupation Hair stylist


Umma has recently moved from her country. While she has been staying at the shelter, Umma needs to find a suitable house before the end of the month. She has searched through shelter resources but hasn't found an affordable option.

Immigrating has been harder than I thought

Goals


Frustrations

Research Findings: Pain points

Cannot easily book houses for rent

Filtering through available houses is cumbersome

Previewing or having 3d tours before renting are impossible

Wish I could contact the landlord before committing

DESIGN

Paper wireframes

Sketching the screen iterations ensured that the digital wireframes adequately address user paints and contribute to an enhanced user experience. It also reduced time spent on the overall design. I prioritized 

Accessibility

Used alt text to images and screen readers for users who are visually impaired

Used voice to text for users who are hearing impaired

Used icons to help ease navigation

Low Fidelity Prototype

From the completed set of paper and digital wireframes, I created a low-fidelity prototype whose primary user flow was searching and booking for affordable houses. This prototype was used in a usability study. 

Usability Findings


Two rounds of usability studies were conducted. The first study steered the research wireframe to prototype while the second study guided the study from prototype into its mockup phase. 

Round 1

Round 2

Wireflow


 In directing the flow of the project screens, the protoype provides vital information about inter-page accessibility and fluidity

High Fidlelity Prototype

The final high-fidelity prototype presented polished user flows for searching and booking affordable housing. It also meets user needs for 3d home tours, contacting landlords and interactive filtering

Style Guide

Using warm feeling and comfortable colors helped convey the feeling of comfort to our users in Unole.  Shades of green are present almost everywhere throughout the world in some aspect, so it paired well with the idea of feeling homely within a space. The main typeface of choice for the app is Inter. We wanted to select a sans-serif typeface that would bode well with the rounded edges within our interface, as well as the black/white contrast inside of the app. 


REFLECTION


One of the things I learned from this exercise is the importance of considering different contexts and user environments. Due to many possible reasons (life style, habit, etc.), one user can have drastically different needs than another user, and one user can have different needs at different times. While designing the Unole app, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s designs